Played by Gunslinger, Alice Mac commonly know as Mac is a mechanical psion(magic) who pilots spaceships, from a young age he wanted to throw off the shackles of gravity and play in space so he started taking any odd jobs to do with ships, from running messages for crew members to climbing around in air systems to rebuilding the flux capacitor he has done it all before he was 12,
He dresses more like someone that belongs in an old western than on a spaceship, His prized possession is “Amy's Wish” a racing skiff
Pools Might 8, Speed 12, (edge 1) Intellect 16 (edge 1)
Effort is 1
“Amy's Wish” (small space craft), a variety of machine tools, Appropriate clothing, Pad, life support clothing, communicator, moderately priced items, and up to four inexpensive items of your choice
Hedge Magic (1 Intellect point): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use hedge magic to harm another creature or object. Action.
Closed Mind: You are trained in Intellect defense tasks and have +2 to Armor against damage that selectively targets your Intellect Pool (which normally ignores Armor). Enabler.
Onslaught (1 Intellect point): You attack a foe within short range using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a force blast: a ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy into a mindslice that disrupts the creature’s thought processes, inflicting 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots or zombies) might be immune to a mindslice. Action.
Mental Link (1+ Intellect point): You open a pathway to another creature’s mind via a light touch, which allows you to transmit thoughts and images to each other. The mental link remains regardless of distance and lasts for one hour. Instead of applying Effort to decrease the difficulty of this ability, you can extend the duration by one hour for each level of Effort applied. Action to initiate.
Skill: You’re trained in all actions involving identifying or understanding machines.
Skill: You’re trained in all actions involving using, repairing, or crafting machines.
Minor Effect Suggestion: The difficulty of the next task attempted by an ally (either personally or in operating one of the starcraft’s systems, such as communication, sensors, weapons, and so on) is reduced by one step.
Major Effect Suggestion: You can take an immediate extra action, either personally or in operating one of the starcraft’s systems, such as communication, sensors, weapons, and so on.
Pilot: You are specialized in all tasks related to piloting a starcraft. Generally speaking, piloting tasks are Speed based tasks, though using sensors and communication instruments are Intellect based tasks. Enabler.
Flex Lore: After each ten-hour recovery roll when you have access to the starcraft’s digital library, choose one field of knowledge related to a specific planet or some other location. The field might be habitations, customs, governments, characteristics of the main race or races, important figures, and so on. You’re trained in that field until you use this ability again. You could use this ability with an area of knowledge you’re already trained in to become specialized. Enabler.
Advancements, move towards perfection, skill training