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playercharacters:albertspangler


Albert Spangler

Played by Adam Taylor Albert Spangler is an empathic diplomat who operates undercover.

Biography

Not a lot is known about Albert Spangler, the only records of him are recent and don't delve too deeply into his past. He is a human male of average height, completely bald with nondescript facial features. He is quite softly spoken and tries his hardest to blend in with his surroundings. He prefers to use his brains over brawn. He is quite often seen carrying an umbrella.

Tier Effort XP
1 1 8
Might Speed Intellect
Maximum 8 10 20
Edge 2
Special Abilities
Erase Memories: You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory. Action.
Spin Identity: You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are. You don’t impersonate a specific individual known to the victim. Instead, you convince the victim that you are someone they do not know belonging to a certain category of people. “We’re from the government.” “I’m just a simple farmer from the next town over.” “Your commander sent me.” A disguise isn’t necessary, but a good disguise will almost certainly be an asset to the roll involved. If you attempt to convince more than one creature, the Intellect cost increases by 1 point per additional victim. Fooled creatures remain so for up to an hour, unless your actions or other circumstances reveal your true identity earlier. Action.
Tinker: You make a device do something different from its original purpose. For example, a blaster becomes a bomb. A scanner becomes a signal booster for a radio transmitter. A music player becomes a battery for another device. The effective level of the modified device is 1 lower than normal, and the device is rendered unusable until repaired. Action to initiate
Skills
Might Speed Intellect
Lockpicking (Trained)Sensing other emotions, discerning dispositions, and getting a hunch about people around you (Trained)
Social interaction, pleasant or otherwise. (Trained)
Disguise (Trained)
Perception (Trained)
Cryptography (Trained)
Deceiving (Trained)
Breaking into computer (Trained)
Intellect Defence (Inability)

Mission Log 1

Personal notes on the first steps on our mission to explore the Vanishing Void.

After arriving on the Tombe 5 we were taken to a conference room where we were met by members of the board of Void Industries and Captain Virgil Kepler. We were given our mission to look for the missing colony ships in the Vanishing void.

We were joined by Captain Kepler on our mission

The Lexington 9 space station was only partly complete when we arrived, our pilot Alice mac was able to dock us successfully, and the umbilical attached with only a couple mishaps.

Once we were onboard we found some robots that were identified by Alice as Panther X76 automated build and defence robots. The crazed doctor Victor Dorn opened a door which left us covered ash. He later identified to be ash from a humanoid.

Saamerin'tlakadrt had an encounter with a creature that told him to leave. Some of us tried to convince the Captain that we should leave but he pushed us onward.

In the end we had to fight some of the X76 robots. We also found some weird and terrifying she-wolf humanoid creatures that we had to fight , we were only just barely able to survive the encounter. What appeared to be their leader managed to get away.

Just when we though we could catch our breath we were assaulted by the reek of a charnel house, I am not afraid to mention that at the moment I felt we were doomed.

Alice went over to the consoles to see what data he could recover, while he did that others explored the room.

All of a sudden there was a scuttling noise and some sort of crab-like robots entered the room and started to scan the general vicinity, including us, more crab robots entered the room. At that point we decided to scarper.

We made it back to the elevator and one of the sneaky blighters made it in with us, I gave him the sole of my shoe and that ended him.

The elevator started down and then ground to a halt. The scuttling noise was back, only this time it was louder, and then all of a sudden the panel in the elevator falls to the floor and crabs enter, at this point I feel quite a bit of panic.

Victor boosted Alice up to see what he could do about fixing the elevator. As that was happening Reece handed me a cartridge and asks if I can jury rig up an EMP device. I get to work on that, as I do I hear Alice scream and he falls back into the room.

More and more of the robots are now entering the elevator as I tinker with the EMP device. Finally it is finished and I let it off without another thought, and it was extremely effective. In my haste though I forget to take into account that Victor is a cyborg and that he would be affected.

Alice now climbs into the empty elevator shaft and gets it moving again, though the going is slow. He then goes to Victors aid and gets him back on his feet. During this time Saamerin'tlakadrt climbs up on top of the elevator.

It then calls down asking if elevator walls are supposed to bleed and if we have seen the other part of its being as it has gone missing.

The blood begins draining into the elevator, Victor ever the inquisitive one examines it.

As we reach the floor there is a crashing sound on the elevator doors, Saamerin'tlakadrt calls out to see if its his other half. All of a sudden the elevator doors explode inwards.

What happened next will haunt my dreams for a long time to come. There were tentacles that acted like the Hydra of ancient legend, there were cultists eating the heart of Saamerin'tlakadrt, and the Wolf Mother that fled from before coming back and trying to kill us all.

The fighting was horrific. Saamerin'tlakadrt seemed to enter an extreme bloodlust, poor Reece, who was on the very edge of death lost an eye, and I ended up with a chain embedded in my chest.

By sheer luck we won the fight and slowly made out way back to The Rimor, where Captain Virgil demanded an immediate debriefing. He was persuaded to allow the briefing to happen after Reece was stabilised.

We then had out debriefing, me still with the chain in my chest. The Captain demanded we go back and clean out the station, the man is clearly insane as we only barely made it out of the station alive ourselves. In the end the doctor offers to come up with a way to destroy the lifeforms without too much of a further risk to our lives.

I am having some serious doubts about being on this mission, not that I have a choice. There seems to be something not quite right about what is happening.

Alberts Opinions on other Characters
Victor DornWary of the mad doctors brash behaviour and their insistence of giving everyone an examination. However he has proven himself to be able to ferret out information
Saamerin'tlakadrtHas proven to be a brave companion, willing to be at the front of exploration. Perplexed about their species.
Alice MacSeems to be good at their job piloting the ship and their technical know-how, however a couple of space mishaps places a little doubt about their other skills.
Reece HarrisonA great companion to have by your side, what they meant when they coined the word soldier.
Alberts Opinions on met NPC's
Captain Virgil KeplerThe cheerfulness and gung-ho attitude tests the limits of patience.
ScarletShips AI, has an alluring voice and seems quite capable of most tasks handed to her
MansaExtraordinarily wary of the chair of the board.
PharoahFinds The amount of arms and legs off-putting.
MaharajiniIntrigued by their translucent body and radiant skin.
ObaJealous of their ability to fade from peoples thoughts and the fact that they are so androgynous.
playercharacters/albertspangler.txt · Last modified: 2019/02/15 09:46 by madorangutan